

What does this mean? Well, from a mechanical standpoint, the primary effect is on Will saves. Souls exist, but Wormverse souls differ from D&D/Pathfinder souls in that they don't store data (memories, personalities, habits, etc.) rather, if they do, such data is inaccessible, like an encrypted hard drive. You do get several bonus feats, but they're mostly later in his career and none of those are on the list.Some rambling on the topic of souls in this 'fic. Speaking of feats, you won't have that feat to spare for a stance if you go through the whole weapon focus/spec trees. Your first non-1st level stance comes in at char. typically 2 of those stances are stuck at first level stances. And due to the way stances are arranged, and when he gains them. Not that broken.Īs for the stances, Warblade only gets 4 in his whole career w/o feats. With it taking an immediate action, you can't refresh next round, and can't use maneuvers the next round when you do refresh. Even when it does get used, it's only good for the first will save, usually. Moment of Perfect Mind takes up fully 1/4 of my maneuvers, and doesn't get used every encounter. I'm playing a warblade at level 9, and can only have 4 maneuvers readied. With the small number of maneuvers readied, every maneuver used for taking care of saving throws is a significant portion of your resources. Secondly, you're right, he can resist spells with his skill check for saving throw maneuvers, resist trips/such, and do the whole entire focus/spec. His only problem is that he can't fly, but even THEN if he switches to ranged combat - with his maneuvers and stances - he can withstand the flying/spell slinging mage and counterattack with ranged weaponry (until the flight spell wears, in which case he cuts through the mage like hot butter.) I like him, but I think encounters should be scaled appropriately. He receives a lot of additional special class abilities (uncanny dodge for one), he can resist many of the mages spells with his maneuvers (subbing concentration checks for saving throw checks - what with his signficant intelligence and skill focus - would be a tad bit insane), he can resist grapples/trips/disarms easily with the right stances, and he can also do Greater Weapon Focus/Greater Specialization with every weapon he has at his disposal at any time. Seeing as he can recover the two maneuvers as a swift action and an attack, he could attack with Moment of Perfect Clarity maneuver for a 100+ damage combined with his actual attack that round.Īs an aside, what are people's opinions about this class? He's excellent at battlefield control with his maneuvers, at pure combat, in social situations (diplomacy and intimidate are class skills), and even in terms of hit die he has a d12. If the Warblade has TWF and GTWF, then change that to 14 attacks (TSS) + 4 attacks (RM) + 1 possible attack (haste) for a total of 19 attacks per round! I was wondering whether he can substitute any of those attacks with a grapple/trip/disarm attempt? It seems mechanically sound. That would mean the warblade can perform 8 attacks (TSS) + 2 attacks (RM) + 1 possible attack (haste) for a total of 11 attacks per round.
#Warblade maneuver cards full#
I was wondering, can a Warblade stack Time stands still with Raging Mongoose? Time stands still has an initiation action of one full round action while Raging Mongoose has an initiation time of a swift action. As some of us know, the warblade is an interesting class with a wide variety of maneuvers to complement his already brokenly powerful statistics.
